Showing posts with label characters. Show all posts

A Character Driven Hero's Journey

I love the Hero’s Journey.

Finding it was my ‘rays of sunshine coming through the clouds’ moment.

After quite a while of just writing randomly, I felt that there must be some rules of thumb that could be used to ensure a story flowed, evolved and climaxed in a decent way – so I was overjoyed when I discovered it.

Quick aside - If you don’t know what the Hero’s Journey is – it’s a series of steps that the vast majority of satisfying stories go through, from introducing the protagonist’s world, through calling them to action, testing them, meeting with a mentor, through to final confrontation with the big bad. Read about this 'Universal Storyline' in more detail here.


It wasn’t so much invented as discovered, by Joseph Campbell as he researched the earliest stories ever passed down by word of mouth to modern stories. Most of the elements of the Hero’s Journey can be seen in the vast majority of bestselling novels and blockbuster movies.

However, I often come across an issue when gushing with excitement about the Hero’s Journey, and that is that people’s perception still seems to be heavily influenced by the word ‘Hero’ and to a lesser extent ‘Journey’.

These words make people feel that it only applies to fantasy adventure stories where there’s going to be a swashbuckler slaying dragons with a sword.

But of course this couldn’t be further from the truth. This set of stages can be applied to all genres, including romance, historical fiction, war, crime drama, etc etc .

I recently came across the utterly awesome blog of Allen Palmer – Cracking Yarns – where he has come up with an interesting way to try to ‘dispel notions that this amazing paradigm doesn’t apply to female protagonists, intimate dramas or romantic comedies.’

I highly recommend you go to his blog and read it cover to cover, but here I’m going to reiterate what he says in this particular post: http://www.crackingyarns.com.au/2011/04/04/a-new-character-driven-heros-journey-2/

Allen has come up with a ‘Character Driven Hero’s Journey’. This avoids a lot of the mythological vocabulary and also helps focus on the fact that while plot is of course important, it is transformation of character that moves us.

Here are the steps, with very brief descriptions:

 

Incomplete

Maps to – introduction to the hero’s world
The protagonist is unfulfilled in their normal life. There will be two things missing – one thing that they think they want (like money, fame, a Porsche – you get the idea) and another thing which they haven’t thought of, but is the real thing that will give them fulfilment. (compassion, self confidence, etc).

 

Unsettled

Maps to – Call to Adventure
The protagonist’s world becomes unsettled by an outside force. An invitation, threat or attack, perhaps.

 

Resistant

Maps to – Refusal of the call
The protagonist refuses to do the right thing. They are afraid, selfish or just have different priorities.

 

Encouraged

Maps to – Meeting the Mentor
The protagonist gets advice from someone. This meeting should push them on their way, but the advice isn’t necessarily good or the giver helpful – it may be an ultimatum or a challenge.

 

Committed

Maps to – Crossing the Threshold
Now the main character gets pro-active and does something about that thing that unsettled them. Ideally they should take some action that makes it impossible to go back to how they were in the first scene – some burning of bridges.

 

Disorientated

Maps to – Tests
Now the whole world is different as they try to navigate towards their goal and face unfamiliar challenges and new rules. They will probably fail several times at this stage.

 

Inauthentic

Maps to – The Approach
The protagonist is confronted with their flaw, but they refuse to address it.

 

Confronted

Maps to – The Ordeal
This is a slap in the face for the protagonist where they finally realise they have to face their flaw and do something about it or lose everything that is worth having.

 

Reborn

Maps to – The Reward
The lead character demonstrates that they are a changed person.

 

Desperate

Maps to – The Road Back
Remember right back at the beginning when we said that the character has two things missing from their life – the thing they want and the thing they need? Right here is where you make them face a choice between the two.

 

Decisive

Maps to – Resurrection
This is the climax of the story, where the protagonist must actively make their decision. They don’t have to choose right, but the consequences of their choice must be poetic.

 

Complete

Maps to – Return Home
The protagonist gets what they deserve. In the vast majority of cases, they will have correctly chosen what they need and will now be fulfilled in themselves.

If you’d like each of these steps described in more detail by the inventor, like I said, go to: http://www.crackingyarns.com.au/2011/04/04/a-new-character-driven-heros-journey-2/

Or if you have any thoughts, comments or feedback - let me know below! 

Hunting inspiration for character names

How do you name your characters? Do you just pluck something out of the air? Do you use an automated character name generator?

Here are a few ideas for coming up with meaningful, original names for your characters...

Look up baby name meanings

It's very simple to find a baby naming site, enter in a leading trait of your character and then browse the list to see if any of them suit. Of course, this tends to work more for goodies than baddies, as names with negative connotations are much more rare. Can't think why.

Foreign words

Why not enter some of the character traits into Google translate and see what some foreign words look like as names. You may need to try a few synonyms to get the right thing, and obviously the language itself needs to sound appropriate.

Scientific names

Like the infamous Katniss, names of plants and even rare animals can bring depth and meaning to your character and even add layers to their history.

Maps

Maps are full of weird and wonderful names, especially the small places around the outskirts of the cities or deep into the counrtyside.

How do you choose names for your characters? Do you think it's important to get the right name, or that it doesn't really matter? Do you have any other ideas for discovering interesting names?

Advanced people watching


Everybody loves people watching. 


And for authors, it’s a central part of research. If you want to create realistic characters that leap off the page and live for themselves, then real life is where you’ll find a rich variety of details, ripe for the picking.

So, find yourself a café with an outdoor table, get yourself a coffee / hot chocolate / orange juice and start taking notes about the following aspects of your every-day passer-by, such as:

How do they walk? Speed, bobbing, weaving, with what demeanour?

What fidgets can you see? How do people fidget with different parts of their body?

Speech styles, patterns and tics – listen to people on the phone or chatting to each other. What do their voices sound like, what tics or habits do they have? Do they continually say ‘man’ ‘right’ or something else? Do they use a lot of questions, or say everything as if it’s unarguable fact?

Clothing – there’s lots of aspects here. Obviously, what clothing do people where, and what impressions does it give about their personality, job, wealth level, attitude to being in public, comfort level? But you can dig deeper and look for accessories that tell a little more detail, a little more depth. Badges, jewellery, shoes, bags – what do these things say about this person’s life experiences?

Relationships – what kinds of gatherings are people in, do any look like unusual partnerships of families?

Try making up stories about where each person has come from and where they’re going. Give yourself a limit of 60 seconds for each person.

If you enjoyed this article, you might want to check out our novel writing software. Designed by writers for writers. 

5 things that mark you out as an amateur writer


So, you want to be a writer?

If you want to be taken seriously, here are the top ten phrases to avoid, or you’ll have seasoned writers groaning and casting you as comedy bit parts in their novels…

My punctuation / grammar / vocabulary is terrible


Punctuation, grammar and vocabulary are the nuts and bolts of writing. If you aren’t good at them, you’re not going to be a good writer. Now, don’t get me wrong, the last thing I’m saying is that if English isn’t your strong point you shouldn’t try to be writer. What I’m saying is, you need to roll up your sleeves and learn this shiz. No excuses. Editors will not fix it for you.

Speaking of which…

I expect when I get an editor, they’ll sort all that stuff out


Think again. If your manuscript isn’t in tip top shape, and that means only the absolute tiniest sprinkling of typos, then it’s not getting anywhere near an editor, Buster.

I like to break the rules, because I think it makes me edgy


If you are Chuck Palahniuk or Irvine Welsh, then fine. You may break the conventions of writing. However, usually when people say this, it’s because they don’t understand why the conventions exist and what effect breaking / following them has.

In writing, there’s a reason we use 1st person instead of 3rd person, or use very long or very short sentences or even break the rules of capitalisation or whatnot. But if you’re going to break the rules, you’d better make damn sure not only do you know EXACTLY SPECIFICALLY what you’re doing and for what purpose, you’d better make sure it’s completely consistent, throughout the entire work.

If it’s not, I’ve got news for you – it’s not edgy, it’s lazy and sloppy.

Go to your room.

I want to be a writer, but I don’t have time


Then you’re not a writer. If you’re not writing, you’re not a writer. Don’t say you don’t have time, say nothing at all until you’ve started writing.

People don’t like my work because they don’t understand the genius of it


Well, what to say about this?

What ‘people’ are we talking about? If the people who have read your work don’t like it, it is possible you are giving it to the wrong people.

The other option is that it’s not very good.
 

Get your friends and family to read your work… NOT!


Feedback is useful. It can help you highlight areas for improvement and can be encouraging, identifying your strengths.

So, it’s a good idea to get your friends and family to read your work, right?

Well, actually no.

It’s fine to get your friends and family to read your manuscript if all you want is to be told how wonderful and amazing it is (depending on how kind your friends and family are…). If that’s your goal then go on ahead and show them.


Your loved ones are extremely unlikely to be able to supply you with this sort of input.

This is not their fault, it’s simply that in the vast majority of cases, your friends and family will not be professional or experienced writers (if they are, then you are probably the exception to this rule), and in most cases won’t have an interest in words any further than reading magazines and novels.

This means that the insights they can give about your work will be limited to ‘I liked it’ and ‘I didn’t like it’.

And not only are these comments  not particularly constructive, but they may not even be honest. I mean, is your mum really going to tell you she doesn’t like your writing? Probably not. And if your best mate says they don’t like it, it could just be because they like beach romance and you’re writing hardcore sci-fi.
So, if you really want someone to read your work, make it other writers, and make sure you read their work in return.

Transposing a classic plot - an idea for getting inspired to write a novel

If you're having trouble coming up with a good idea for plot, or if you're just starting out writing and you're not sure what constitutes a decent plot - one option is to take an existing story that you like, and transpose it.

This gives you a proven working formula for your novel, meaning you can concentrate on learning skills such as character development and writing tight prose. And by using one of the greats, you can learn a lot about the elements that are involved in a good plot on the way.

What do you mean by 'transpose a novel'


When talking about transposing a novel, we usually mean changing the location or era (though there are no laws, so you could switch the genders of all the characters, or turn them into ferret colony). Most commonly, an old classic such as something by Shakespeare will be moved into the modern day.

Transposing a story in this way brings a variety of challenges and opportunities. When using an established plot, you'll still want to make it your own, and to do so, you can take advantage of elements that exist in the new surroundings, that wouldn't have in the original. It can be fun to look for parallels between the two worlds, and if you're really smart, you can make interesting insights about how the world has changed or stayed the same...

For example, the rich feuding families ancient Verona in Romeo and Juliet were morphed into warring gangs in modern day New York in West Side Story (see below for more examples).

Remember that if you chose to follow this route, you're not bound by any rules about what you have to stick to and what you can change - it's completely up to you. You can be as faithful or deviant as you like. You could even change the ending to one you find more satisfying. The main objective is to ensure you breathe new life and flavour into the story, don't simply create a weak copy with only the names of places changed. Be ambitious and create something unique from the ingredients.


Examples of novels and movies that have been transposed:


Probably the most well known story to have been transposed many times is Romeo and Juliet, which has been brought into modern New York Gangland with West Side Story, as well as the Disney movie, High School Musical.


Sherlock Holmes has recently been rebooted by the BBC, who have taken the unusual step of retaining the exact names and characters and simply plopping them down in modern day England. The stories have remained somewhat faithful, but with the addition of modern knwoledge of science technological advancements and some bowing to the local customs (thich less hallucinogenic drugs).


Tess of the D'urbevilles was wrenched out of its rural English home and replanted in modern India, where it flourished as the film, Trishna.

Suggestions for further transpositions:

  • Star Wars in a medieval village
  • The Hobbit in modern day London
  • Les Miserables in futuristic space

What are your favourite modern adaptations of old classics? Do you have any suggestions for transpositions you'd like to read?

If you liked this article, you're love our novel writing software - click here for a free trial.


Tips on using locations effectively in your novel


Unless your characters are floating around in nothingness (and this has been done), you’re going to have to think about settings and locations. Some writers do detailed, cinematic descriptions that paint vivid pictures of their characters’ surroundings, while others use broad brushstrokes and allow the readers’ imagination to fill in the gaps.
Either is fine, but you want to make sure you’re using location to its full advantage. Descriptions of locations are a great opportunity to develop plot and character and set atmosphere and mood.

Environment shapes character


The location will directly affect the personality and behaviour of the characters – for example a black woman in the Deep South in colonial times is going to behave very differently from one in an ancient matriarchy in the amazon, which will be different again to one in a dystopian future.

Locations symbolize themes


A location can also symbolize the theme. If the theme is loss, the location could be stark and hollow – whether it’s the Scottish highlands or a grey city. If the theme is motherly love, the location might be an old mansion that protects against the elements, even as it is neglected, or an artificially intelligent spaceship that advises its crew against their own follies.



Elements can increase tension


Good writing is all about conflict and tension, so you should think about how the setting could impact on that. Clifftop settings beside stormy seas are popular for adding genuine danger to the characters’ personal turmoil, of there could be wild animals in the jungle, a submarine with a leak, a volcano just on the horizon, threatening to erupt.

Settings provide drama


Think about what dramatic events happen in that location that could provide a climactic setting for the final scene in your novel. Good stories generally increase in tension, velocity and size towards their climax, and it’s good if you can find a setting that reflects that. Large crowds and extreme weather conditions are both good options for this.

Everything changes


A final useful technique is to revisit the same location at the beginning and end of the novel in order to show change, which reflects the protagonists personal growth or destruction. The park that was once filled with laughing children is now overgrown with weeds and rust (or vice versa), the brand new ship is dashed to splinters, the abandoned house is restored to its former glory.

Thanks to Gail Gaymer Martin for the inspiration for this post, which you can read here: http://www.gailgaymermartin.com/2013/02/finding-a-setting-for-your-novel/#respond

The Hero's Journey Infographic

A picture speaks a thousand words! We love words, and we love pictures too. In case you haven't noticed, we're big fans of the Hero's Journey on this blog. And for those of you that agree with us about the importance and usefulness of the hero's journey, we've created this epic infographic, which demonstrates the stages of the hero's journey.






























 The Hero's Journey Infographic


This infographic shows the following stages:
  • Introduction to the Hero's World
  • Call to Action
  • Crossing the Threshold
  • Mentor Teaches the Protagonost
  • First Challenge
  • Temptation
  • Rock Bottom
  • Final Conflict
  • The Return Home

You can read more about The Hero's Journey on our main website or at this dedicated Hero's Journey website, where you can also download a free trial of The Novel Factory - novel writing software written by writers, for writers.

Developing Realistic, Memorable Characters

The character tab in The Novel Factory software




Good characters are the holy grail of compelling novel writing. Some action packed novels may be able to get away with cut out characters, but having smart, funny characters that the reader can empathise with and identify with, will lift the novel to the next level.

Our novel writing software takes you through a step by step process of developing a many layered character, and we'll run through the basics here.

Character Development Step One - the basic introduction

We start with what you could call the gameshow introduction. A simple, single sentence which can be used to describe the character, usually not using there name. For example:

A perfectionist accountant from London, with a love of roller blading.

Then we break down each section of the introductory sentence, to delve into each part in more depth and found out: in what way this perfectionism manifests, what sort of accountant they are, whether they like their job, and how high up they are, whereabouts in London they live, have they always lived there, do they like living there, how much to they love rollerblading, do they do it every day, where do they do it, how long have the been doing it. This will give you a nice starting point.

Basic character interface in the Novel Factory

Character Development Step Two - the statistics

If you're going to visualise your character, you need to know exactly what they look like - and having all of this noted down somewhere is a good idea to avoid rookie mistakes like changing the protagonists eye colour halfway through a paragraph. Note down age, hair type, eye colour, distinguishing features, height, weight etc. You should also think about and make a note of, their motivation and a summary of their role in the story. Now is a great time to try to hunt for some pictures to represent your character as well. Photos can provide a lot of inspiration.

Questionnaire supplied in the Novel Factory

Character Development Step Three - the questionnaire

Not all authors like the questionnaire, but I think that's because it's sometimes been presented as the be all and end all ofworking out a character. I certainly don't think that, which is why it's step three, but I do think it's useful, and using a questionnaire can help prompt inspiration about things you might not logically get to. Our writing software includes a detailed questionnaire that covers everything from what's in their fridge to how they treat people better than them

Character Development Step Four - History

You probably won't want to do full histories for every single character in your story, but I find it extremely useful to write the histories of all my main characters, all the way from being a baby. It means you have to think about their upbringing and parents and it helps you really get a rounded view of a person.

To take advantage of our novel writing software to guide you through this process and keep all your notes safe and organised, download a free trial of the Novel Factory.

Give your Characters a History

When you're creating characters for a novel, it's a good idea to pin down their history in as much detail as possible.

For the most part none of this information will actually be directly shared with your readers, but the very knowing of it will make your character seem much more solid when you write about their actions and dialogue.

Personally, I like to push myself into going into as much detail as possible by breaking it down into the following sections:

  • Baby
  • Toddler
  • Child
  • Teenager
  • 20 - 30
  • 30 - 40
  • 40 -50
  • 50 - 60
  • Etc - up the age that they are, obviously.

You may feel this is overkill, but creating characters that feel like real people is one of the hardest parts of writing a novel, and when you take the time to get to know your characters in this much depth, they begin to take on a life of their own.

For example, when thinking about the childhood of your main character, you note down that they once fell into a bush of stinging nettles, and now they hate walking through the woods. The stinging nettle story may never come up, but if your character is forced to walk through a forest, they might react nervously. On the other hand, another main character, who spent their childhood climbing trees and being active, relishes the walk through the woods.

Of course, you could have created this conflict and contrast from thin air - i.e. just decided with your godlike powers that one of them likes the woods and the other doesn't - but knowing why just makes it feel more solid, and that will show in subtle ways in the prose.

Furthermore, as you're forced to think about each stage, you'll get a better grip of their career trajectory (or whatever) and you'll get to know more about the peripheral people and influences in their lives, such as their first boss, the guy that sits next to them in the office, their first crush on that Russian. It forces us to justify the elements of their lives - such as why they live in a two bedroom apartment. Does that actually fit with their parentage and current earnings?

Another advantage of this is that you'll find incidents occur to you that really will end up informing their behaviour throughout your book, and some of them may even make it as scenes - but be careful of including a scene from their childhood just because you've become emotionally attached to how awesome is.

Even worse, don't even think about giving a low down of the history of the character in chapter one.

Knowing your character's history is your business, just like knowing your own. Elements of it will naturally come up in conversation with people at appropriate moments, but you wouldn't meet someone and immediately tell them your life story. Keep it subtle and your characters will come across as real people with full lives independent of this particular story that they're currently taking part in.