Showing posts with label narration. Show all posts

9a. Settings Part One: mood, atmosphere, character development and foreshadowing

It's time to take a closer look at settings.

It's important to remember that settings aren't simply a stage for your puppets to walk about on - each setting is an opportunity to:
  • build mood and atmosphere
  • develop character
  • foreshadow plot points

 

Building mood and atmosphere with settings

The house could gleam brightly with a fresh coat of whitewash; have aging, peeling, lead-heavy paint; or give the impression of a gaping skull with sightless windows as eyes and a door forever closing its mute mouth. The sea could roll heavily, recline in reflective tranquillity or froth with lively white horses.

If you're trying to build a sombre mood, make sure the park isn't filled with cheery colours, just because that's what was there the last time you went to the park. Make sure every word of description supports whatever mood or atmosphere you are trying to build in that scene.

 

Developing character with settings

How do your characters respond to their surroundings? This can give the reader a lot of information about your character without you having to say it outright.

For example, one character stuck overnight in a forest will build a bivouac, take a few slugs of whiskey and settle down with their heavy boots up on a stump. Another character might collapse into a weeping huddle, hysterically swatting at the creepy crawlies.

Of course it can be much more subtle than that - as much as what they notice and don't notice, what they touch, how they move around the area.

 

Foreshadowing plot points with settings

Every element of the settings you describe should be relevant, and have a justification for its inclusion.
For example, if you're describing someone's bedroom, not only should every item accurately reflect their character (see above), but it should also be relevant to this particular story. If they're going to reach for that bag of marbles to knock out the intruder in chapter 9, it'll be that much more satisfying if you mentioned them in passing in chapter 2.

The photographs in your characters house and room are an excellent opportunity to expose their character and history - just try not to get too heavy handed about it.

Read more about developing settings here.

What is point of view?


If you want the obvious, then you can say that point of view is the perspective from which you view the story. But what does this actually mean.
Well, there are two common writing styles - first person and third person.
In a first person story your point of view is easy. You view the whole story through the eyes of one character. This means that you show everything as it is experienced by your main character. Your main character is the narrator:
I woke up late. I went to the balloon shop. The man in the shop looked at me funny.
In the third person you tell the story at a level removed. You tell the story as an omnipresent narrator that shows the reader the actions of various characters:
John woke up late. He went to the balloon shop. The shop's proprietor gave John a funny look.
The easiest way to write in the third person is to use what is known as 'Third Person Limited'. This is similar to using first person in that the narrator only follows one character.
For the more complicated plot, there is 'Third Person Omniscient'. In this case the story is told from multiple, often conflicting, viewpoints.
When writing in the third person it's easy to get carried away and tell things that the current point of view character couldn't know. The narrator can theoretically tell the reader about anyone and anything. However, in practice this can cause all kinds of confusion for the reader.
As a reader, you want to get into the head of one character at a time, you want to view the world as they view it and sympathise with their point of view. The reader wants to feel their pain and joy. Using multiple viewpoints within a novel is common because there is time enough to get to know more than one person.
However, a general rule of thumb, it's a good idea to stick with one character for the duration of a scene. Switching viewpoints within a scene is a known as head-hopping and can be rather disorientating because the reader doesn't know who they are supposed to be identifying with.
So, that's first and third person - what happened to the second person?
Well, that's you.
Not much fiction gets written in the second person because it can feel quite intrusive and strange:
Like that time when you woke up late. You went to the balloon shop. The man in the shop gave you a funny look.
It's tolerable in a short section, but can you imagine a whole novel informing you of the things you'd supposedly done? There's always the temptation to think: No I didn't. I wouldn't do that.
Well, don't look at me; I didn't do it and it must have been one of us.